Creates an immersive simulated environment
exploiting next generation head-mounted displays.

Paleoaquarium

Over 500 square metres of exhibition space, installed beneath the marinelife tanks of the Genoa Aquarium, offer a virtual tour of prehistoric abysses. By combining the most advanced technology with strictly scientific content, the exhibition is able to offer visitors an innovative edutainment experience, using time machines, virtual reality, a palaeontology laboratory, full-sized reproductions of animals and original interactivity solutions; including the X-Ray station and the Selfie Shark. The strong point of the visit experience is the “time machine” which, thanks to up-to-the-minute virtual reality, takes visitors hundreds of millions of years into the past. The VR area features ten dynamic armchairs connected to Samsung Gear VR viewers that can travel 360° in time and space, going deep into prehistoric oceans to discover huge marine predators.

Categories:

  • Edutainment
  • Sciences & New Worlds

Available for:

Available for Samsung Gear

Mercedes 4Matic

Via the Roncaglia Group, a leading Italian communication agency, ETT has created a Virtual Reality experience for the Mercedes-Benz VR Ski Tour 2018 event. This promotional event began on December 8th at Plan de Corones (Bolzano), and the company will take it to twenty-two main ski resorts until the final date on March 4th, 2018. Using VR seats and viewers, the experience will deliver a first-hand ski slope descent aboard a Mercedes 4Matic.

Categories:

  • Corporate
  • Temporary Exhibition/Event

Available for:

Available for Samsung Gear

Teatro alla Scala Milano

Digital Innovation Tells the Life and History of the Teatro alla Scala Museum. This new digital innovation project, produced in collaboration with Samsung, continues the strategy of the Teatro alla Scala Museum for the enhancement of exhibited works. These novelties: a new mobile app, the Virtual Reality tour of the Theatre with Nicoletta Manni, and multimedia stations, add to the numerous initiatives animating the Museum rooms.

Categories:

  • Cultural Heritage

Available for:

Available for Samsung Gear

Exploracity

An innovative cultural heritage enhancement platform offering new services that make the most of highly advanced technologies and the latest media channels. The use of geolocation tools with virtual and augmented reality makes EXPLORACITY fast to manage. Its innovative content and functions permit outdoor and indoor positioning and route planning. Visitors are offered mini virtual cultural-route experiences, with touch-screen interaction VR visors. Here they receive the first notions and historical reconstructions of the city’s cultural development. Visitors install the selected route on their mobile devices and are guided on an interactive discovery tour of real places that are enriched with multimedia content together with augmented and virtual reality, making a sightseeing visit an immersive and highly suggestive experience.

Categories:

  • Smart Tourism
  • Visitor Center

Available for:

Available for Cardboard VR

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NIA VR

The National Fire Brigade throughout the country, it carries out inspections and sample-taking at on-the-scene police investigations. NIA needs to intensify its information collection ability at the scene of investigation so as to facilitate fire investigation activities. This requires the introduction of advanced technology tools that may be further developed in the future. ETT has chosen the innovative and flexible technology of HTC Vive to create realistic simulations supporting fire prevention investigative activities. The NIAVR app, developed for the National Fire Brigade, uses cutting-edge and immersive technology to give high-quality training and operational support to operatives working in critical situations. The application is an analysis tool that simulates various situations, from planimetric studies, 3D data and photographic surveys. These are applied to site activity in order to assist in the search for the causes of fire and explosions.

Categories:

  • Advanced Training

Available for:

Available for HTC Vive

Bellotto e Canaletto

A new exhibition, “Bellotto e Canaletto. Lo stupore e la luce” (Bellotto and Canaletto. Wonder and Light) opened on November 24 at the Gallerie d’Italia in Milan, showing a hundred paintings, drawings and etchings assembled by Bozena Anna Kowalczyk. ETT tted out a multimedia experience as part of the exhibition. Visitors use virtual reality to explore some of the artists’ paintings, details of which become animated. There is also an adjacent mini cinema, showing a video entitled Il Bookshop delle Meraviglie (The Bookshop of Wonders), dedicated to two of the greatest landscape painters of all time, Bellotto and Canaletto.

Categories:

  • Art Exhibition
  • Cultural Heritage

Available for:

Available for Samsung Gear

PwC's Experience Center

PwC’s Experience Centre in Rome is a codesign space giving change and innovation support to companies in all sectors, from Artificial Intelligence to Robotics, or from the Internet of Things to Virtual Reality. PwC used ETT’s experience and skills for the virtual Reality Room fit-out at the Experience Centre opening event.

Categories:

  • Innovation Center

Available for:

Available for Cardboard VR

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Digitaly

ETT, thanks to its experience in the smart tourism field, has been invited to attend the “EU Open House Embassies” event on 14th May at the Italian Embassy in Washington, USA. DIGITALY TOUR was specially created for this occasion by ETT. It is a state-of-theart Mixed Reality application showing innovative and engaging virtual settings at some of the most important Italian touristic sights. Using a specially designed Cardboard device, the app explores a map of Italy in Augmented Reality mode, identifying places of tourist or cultural significance. While on the visit, DIGITALY TOUR is used to select and view points of interest in Virtual Reality, observing 360-degree panoramic pictures.

Categories:

  • Cultural Heritage
  • Smart Tourism

Available for:

Available for Cardboard VR

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Panorama d'Italia

The third edition of Panorama d’Italia, the live & media experience of the famous Panorama magazine describing Italy directly from its streets through events and initiatives open to everybody. The Application, available both for Android and iOS systems, thanks to the integration with Focus customized Cardboards, allows following and actively partaking to the conferences. Inside the App, after adding the code given by the organizers, visitors will be able to view the VR emotional contents that will enhance the statements about Climate and Space, involving users in a 360° experience of these topics. The conferences speakers will be provided with a version of the App working as a mirroring screen, allowing them to lead their speech and to help users, not having a mobile device and cardboards, to follow and take the different topics.

Categories:

  • Edutainment
  • Event

Available for:

Available for Cardboard VR

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Abyss Room - Genoa Aquarium

The first permanent Virtual Reality installations in Italy and Europe, this is a journey into the depths to get a close view of sea species. The application is designed for the Samsung Gear VR, augmented reality viewers, and may be enjoyed while seated on audio-fitted chairs specially made by Natuzzi Italia, the world’s most popular Made in Italy design brand among clients of luxury goods. Visitor take a spectacular journey into the depths of the abyss.

Categories:

  • Smart Tourism
  • Edutainment

Available for:

Available for Samsung Gear

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More Than Reality

Virtual reality allows to tell stories in a brand new way and interact with people. Try these experiences!
The app, available for Android smartphones, shows a virtual environment and allows you to explore some immersive 3D environments using the gyroscope of your device. Launch the app, place your smartphone inside the Cardboard VR and move your face to select an environment to explore.
A simple countdown will introduce you into the virtual world to start the 360 ° exploration.
The feeling will be that of an immersive visit to discover some perfect three-dimensional reconstructions with a first-person view that will put you in the center of the experience. To return to the main menu and start exploring another environment, just use the button on the top right of the Cardboard VR.

Categories:

  • Virtual Reality
  • Digital Heritage

Available for:

Available for Cardboard VR

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Lunar Rover

Developed for National Museum of Science and Technology “Leonardo Da Vinci” – Milan. Lunar Rover application completely plunges visitors into a lunar setting where they take control of a rover and jump between impervious moon-surface irregularities. The objective of the interactive game is to reach checkpoints scattered over the surface before the oxygen reserves run out.

Categories:

  • Science and Technology

Available for:

Available for Samsung Gear

Samsung Smart Home 360°

Developed for Samsung District in Milan – Exhibit “Smart Home” Full 360° visit of the technological exhibit “Smart Home”, a demo-area which provides a “total home solution” based on innovative solutions, designed for city dwellers who love the technology of multimedia installations like tablets, smartphones, touch-screen monitors, digital whiteboards etc. It puts together a real home using the Samsung ecosystem.

Categories:

  • Corporate
  • Visitor center

Available for:

Available for Samsung Gear

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